Hi, I'm Dennis Kahl – freelance Sound Designer with a passion for immersive and authentic audio in video games.
Known in the community as LordJarhead, I specialize in designing high-impact sound environments for military and
tactical games.
Since 2019, I’ve been working as Audio Director at Savage Game Design, where I led the complete sound production for the Arma 3 Creator DLC: S.O.G. Prairie Fire – a Vietnam war sandbox developed in collaboration with U.S. veterans and released on Steam in 2021.
My journey in game audio began in 2015, when I graduated in Game Sound Design from Audiocation Audio Academy in Lippstadt, Germany. Since then, I’ve worked on several official and third-party expansions for Arma 3, including:
JSRS Soundmod – A comprehensive sound overhaul for Arma 3
Arma 3: Jets DLC – Full sound design for all aircraft (Bravo Zero One Studios / Bohemia Interactive)
S.O.G. Prairie Fire DLC – Complete in-game sound design, cutscenes, voice editing, and field recordings
Western Sahara, Reaction Forces, Expeditionary Forces DLCs – Weapon, vehicle, and environment sound design
I create, edit, and implement high-quality sound assets for:
Weapons (firing, reloading, handling, etc.)
Military vehicles (cars, tanks, helicopters, jets)
Environments & weather systems
Foley SFX and movement
Voiceover recording & post-production
Cutscene audio & cinematic sound
Custom configuration for audio systems in-game (filters, curves, emitters, effects)
I also conduct field recordings, especially from live-fire shooting sessions, and make use of an extensive arsenal of professional tools and libraries.
DAWs: Reaper, Sound Forge Pro, Sony Vegas
Plugins: iZotope RX7, Ozone Elements, BOOM Library tools (Enforcer, Turbine, Enrage)
Engines: FMOD, Arma Audio Configuration System