My name is Dennis Kahl, and I do freelance sound designs
for video games.
I am working as Audio Director at Savage Game Design since January 2019 and our first game "S.O.G. Prairie Fire" was recently released on Steam.
I also make field recordings, set cutscenes to sound and
music, and have access to a wide selection of first-class sound libraries and all the necessary equipment to record, create and post-process sounds for any sort of design.
In February 2015, I graduated in Game Sound Design at the
Audiocation Audio Academy in Lippstadt in Germany. I learned about the usage of Sample-Libraries, working methods, techniques, work sequences, recordings, and settings of video sequences, layer
tracks, Foley FX, and sophisticated sound samples.
In 2016 I worked for Bravo Zero One Studios in a
cooperative project with Bohemia Interactive and I created the Jet Sounds for the Arma 3 - Jets DLC.
My experience:
I graduated in Game Sound Design at the Audiocation Audio
Academy in Lippstadt, Germany.
Sound Director for upcoming Game 2018-Current:
Working on future Games by Savage Game Design Ltd.
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Elaboration information on military equipment,
vehicles, and weapons used by the military
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Generate multiple configurations to embed new effects
in the game
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Creating settings for filters, processors and volume
curves to regulate and correct the realistic behavior of sounds
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Creating high-quality sound samples using a wide
range of sound libraries
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Creating realistic sounds for weapons such as firing,
handling, and reloading animations
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Creating sounds for a wide range of vehicles, cars,
tanks, helicopters, and others
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Creating sounds for environmental effects with any
weather condition
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Creating sounds for general foley SFX such as the
movement of the player and characters
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Recording, evaluation, and application of
self-recorded material from shooting-range sessions.
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Quality control, feedback analysis, adaptation to
user requirements and correction of errors or disruptive factors
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Long term post-release maintenance
Sound Artist/Designer Bravo Zero One Studios 2016-17:
Working on Jets DLC for Arma 3 by Bohemia
Interactive
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Designing complex sound assets for Jets: Turbine,
Engine, Canopy, Flyby, Rumble and Start-up / Shut-down sound
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Voice recording, cleaning, and cutting for mission
design and cutscenes
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Collaboration with advisors with a military
background to establish authentic sound effects
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Complex elaboration of configuration files for the
implementation of self-created assets
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Configuration of controllers like Speed of Sounds,
LowPass Filters, Stereo Panners and Emitters, Sonic Boom
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Create new sound effects using large and complex
sound libraries
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General bug fixing, troubleshooting, documenting
issues and support of the team in several consulting positions
Programs I tend to use:
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Sony Sound Forge Pro 14 / Sony Vegas Pro 11
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Reaper
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BOOM Enrage
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BOOM Enforcer
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BOOM Turbine
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iZotope RX7
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iZotope Ozone Elements
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FMOD