WHO I AM

About Me

 

Hi, I'm Dennis Kahl – freelance Sound Designer with a passion for immersive and authentic audio in video games.


Known in the community as LordJarhead, I specialize in designing high-impact sound environments for military and tactical games.

 

Since 2019, I’ve been working as Audio Director at Savage Game Design, where I led the complete sound production for the Arma 3 Creator DLC: S.O.G. Prairie Fire – a Vietnam war sandbox developed in collaboration with U.S. veterans and released on Steam in 2021.

 

My journey in game audio began in 2015, when I graduated in Game Sound Design from Audiocation Audio Academy in Lippstadt, Germany. Since then, I’ve worked on several official and third-party expansions for Arma 3, including:

  •  JSRS Soundmod – A comprehensive sound overhaul for Arma 3

  •  Arma 3: Jets DLC – Full sound design for all aircraft (Bravo Zero One Studios / Bohemia Interactive)

  •  S.O.G. Prairie Fire DLC – Complete in-game sound design, cutscenes, voice editing, and field recordings

  •  Western Sahara, Reaction Forces, Expeditionary Forces DLCs – Weapon, vehicle, and environment sound design

 

What I Do

I create, edit, and implement high-quality sound assets for:

  • Weapons (firing, reloading, handling, etc.)

  • Military vehicles (cars, tanks, helicopters, jets)

  • Environments & weather systems

  • Foley SFX and movement

  • Voiceover recording & post-production

  • Cutscene audio & cinematic sound

  • Custom configuration for audio systems in-game (filters, curves, emitters, effects)

I also conduct field recordings, especially from live-fire shooting sessions, and make use of an extensive arsenal of professional tools and libraries.

 

Tools I Work With

  • DAWs: Reaper, Sound Forge Pro, Sony Vegas

  • Plugins: iZotope RX7, Ozone Elements, BOOM Library tools (Enforcer, Turbine, Enrage)

  • Engines: FMOD, Arma Audio Configuration System